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"Slashdolt" <jer### [at] questsoftware com> wrote in message
news:3e78d383$1@news.povray.org...
> First off, I think it's quite impressive.
>
> However, since you asked for comments...
>
> The stained glass "projections" are nifty, but probably not realistic.
Even
> if the stained glass was perfectly smooth, you still wouldn't get
> "projections" like that. By projections, I mean something like a
projector
> onto a movie screen. An area-light would help, as would a normal on the
> stained glass surfaces.
>
There's already a normal on the window. I'll try some ior
and area_lights. After all it only takes 8 hrs to render at the
moment. <grin>
Gail
--
#macro G(H,S)disc{0z.4pigment{onion color_map{[0rgb<sin(H/pi)cos(S/pi)*(H<6)
cos(S/pi)*(H>6)>*18][.4rgb 0]}}translate<H-5S-3,9>}#end G(3,5)G(2,5.5)G(1,5)
G(.6,4)G(.5,3)G(.6,2)G(1,1)G(2,.5)G(3,.7)G(3.2,1.6)G(3.1,2.5)G(2.2,2.5)G(9,5
)G(8,5.5)G(7,5)G(7,4)G(7.7,3.3)G(8.3,2.7)G(9,2)G(9,1)G(8,.5)G(7,1)///GS
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