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Thanks!
The soil is a pain. If the colors get too grainy then the ant disappears
(can't see it very well.) I'm still trying different methods and sizes
though.
The smoke isn't what I want but so far I haven't found any good examples
that look like what I need.
Yes, you are right the lenses are nothing more than squeezed spheres. I'll
test with your version next.
Patrick
news:3e78f83b$1@news.povray.org...
> Hi Patrick,
>
> that looks really threatening! Especially the 'boss' in the center,
> because he is facing not only the ant, but also *ME*. Perhaps it
> (or he?) could be a little bit more separated from the rest of the
> gang?
>
> I wouldn't give it motion blur: if the threat moves, whatever happens,
> it will be over in a couple of seconds. But if everything stays as
> it is, the persistent threat will accumulate and enhance the high-
> noon situation (or is it a hasta-la-vista-baby situation?)
> An exception might be the extreme left and right side: more lenses
> could arrive (with motion blur) and give the impression of a ring of
lenses
> closing progressively tighter around the poor ant, whitch is
> looking back over its two left shoulders, not knowing where to go on
> its tiny sand island ... (I suggest you make it smaller -- not greater
> than a lens, and completely surrounded by grass to make escaping
> seemingly impossible. And grainier sand, please, it looks like a
> solid stone.)
>
> The sunny grass is really great! Sun, colors, contrast, distribution,
> randomness: everything fits well. The smoke also -- but in my opinion it
> should be less curvy, spread out more and get much fuzzier as it flies
> away. Color and density are perfect. What about a tiny orange glowing
> point at the focus?
>
> A last word about the lenses:
> Spherical lenses have the same radius of curvature everywhere; para-
> bolic lenses have the smallest radius of curvature in the middle and
> get flatter outside. Your glass is the opposite: flat in the middle,
> rounded at the rim -- it is a squeezed sphere, isn't it? You better
> replace it by something like an
> intersection { sphere { y, 1.1 } sphere { -y, 1.1 } ... }
>
> Despite my lengthy comments, I like it! Much better than the first
> version -- let's see more!
>
> Sputnik
>
> --
> ----------------------------
> fr### [at] computermuseumfh-kielde
> ----------------------------
>
>
>
>
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