POV-Ray : Newsgroups : povray.binaries.images : rotating, translating POINTS : Re: rotating, translating POINTS Server Time
13 Aug 2024 11:21:43 EDT (-0400)
  Re: rotating, translating POINTS  
From: Andrew
Date: 19 Mar 2003 12:29:59
Message: <3e78a917$1@news.povray.org>
"HermanS" <her### [at] pandorabeinvalid> wrote in message
news:MPG.18e2c5ea511ffb5989682@news.povray.org...
> It's easy to translate and rotate objects, but I'm looking for a
method
> to transform POINTS.
> Ex. I declare a cube using the coordinates of its vertices, then I
> transform all the vertices and I get a new object. I'm interested in
the
> coordinates of the new vertices. Is this possible in POVRay using a
> matrix method?


You could always look up "matrix" in the manual?


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