"HermanS" <her### [at] pandora be invalid> wrote in message
news:MPG.18e2c5ea511ffb5989682@news.povray.org...
> It's easy to translate and rotate objects, but I'm looking for a
method
> to transform POINTS.
> Ex. I declare a cube using the coordinates of its vertices, then I
> transform all the vertices and I get a new object. I'm interested in
the
> coordinates of the new vertices. Is this possible in POVRay using a
> matrix method?
You could always look up "matrix" in the manual?
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