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I guess it'd be 20 copies of the object. Thus, the macro-parsing is
saved. But CSG-Objects aren't saved like meshes, where the mesh
is loaded into the memory once, and then simply referenced. You
will have 20*CSG objects loaded into memory, no matter how you
do it (via macro or just copying), but macros create overhead.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
>
> > Copied mesh use less memory and its intersection test is fast.
>
> Does copied CSG use more memory?
>
> For example, if I have a macro that constructs a CSG object, which would
use
> less memory: to call the macro once, then use 20 copies of that object, or
> to call the macro 20 times?
>
> RG
>
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