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On Sat, 15 Mar 2003 19:22:41 +0100, "Tim Nikias v2.0" <tim### [at] gmxde> wrote:
>Hm. Just noticed: this gets pretty darn slow, doesn't
>it? I've been experimenting with a 20x20 res. mesh, and
>now I'm just doing a 60x60, using photons and smooth-
>triangles... Photons are done just like *zap* but tracing and
>parsing... wuhee...
>
>
>--
I noticed the same slow times using SDL I wrote a Basic programme that I called
from Pov which created a tga to be used as a heightfield. It worked ok but I had
problems with the size and memory. I could not use an array larger than 121*121.
I have been trying to redo the programme in C++ but am having problems. (First
C++ attempt and finger trouble.)
Just a thought.
Regards
Stephen
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