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Tyler Eaves's furious key-hammering produced this:
>> Unfortunately it is a problem with both the sor and lathe objects that
>> has been present since their introduction in POV-Ray v3.0. If there is
>> a "bugfix" for it, no one has yet to come up with one.
>
> Maybe once I use a more complex texture than pigment{rgb 1} this will be
> alleivated?
The problem might not look as obvious but would still exist. If it is, as Ken
said, a problem with root solving, changing the texture won't fix the problem.
I'd do what Ken suggested -- moving the control points over by a very tiny
amount, small enough not to be noticable but large enough to make a difference
in the calculation (which shouldn't take much).
--
/*^*/light_source{100*<-5,2,-5>2}#macro I(i,n)#while(strlen(i)>=n)#local A=asc(
substr(i,n,1));#local a=asc(substr(i,n+1,1));cylinder{<div(A,8)-12,mod(A,8)-4,4
><div(a,8)-12,mod(a,8)-4,4>,0.1pigment{rgb z}}#local n=n+2;#end#end I("ScUe[]"1
/*<*/)I("mkmtlttk"1)//@_$#!,:<"Thhis polysig brought to you by Ian Burgmyer :)"
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