POV-Ray : Newsgroups : povray.newusers : new to raytracing in general, is moray the way to go? : Re: new to raytracing in general, is moray the way to go? Server Time
4 Nov 2024 21:25:33 EST (-0500)
  Re: new to raytracing in general, is moray the way to go?  
From: Ross Litscher
Date: 12 Mar 2003 12:15:45
Message: <3e6f6b41@news.povray.org>
> Moray is useful, but some tweaking 'may' be needed to the final SDL. Why?
> Because Moray uses approximations of objects. Neither OpenGL or its
> wireframe system give a 100% accurate positional match to where things go
> in it. This is imho a drawback, since you still have to know exactly
> where something needs to be in order for all of it to line up correctly.
> Since all objects in Moray appear in a specific default alignment, things
> like cylinders that you can normally create in the SDL by giving their
> 'exact' end points requires trying to rotate them in Moray. This
> sometimes just won't work right, no matter how careful you are about
> trying to rotate it into position. Personally I prefer the pure SDL in
> most cases, since I end up doing as much work getting stuff right in
> Moray as I do hand coding in some cases. However, it seems to have been
> improved since the last version I tried, even if annoying quirks like the
> cylinder issue has yet to be properly addressed imho.
>

i've never noticed this, and don't understand what you are saying. what is
wrong with giving moray the exact positions through its text entry areas of
the interface? are you talking about grabbing an object in one of the views
and moving it around?


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