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Retsam wrote:
> Okay, the problem is in the Windows source code. I put "Warning"
> statements to print the ADC_Bailout value, where the token for adc_bailout
> is parsed,
> and where the adc_bailout is set to its default value of 1.0/255.0. So
> which ran first? Of course, the parsed version. So the parsed
> adc_bailout
> gets overwritten with the default value. I can easily fix this in my
> unofficial build, but how do I report a bug to the authors? This bug has
> been around since at least version 3.1.
>
> Retsam wrote:
>>I tried using the adc_bailout with PovRay 3.1 and 3.5 for Windows, and in
>>both cases, it didn't matter if I set it to 0 or to 0.99, I always get the
>>same results with reflections and refractions. Is this a bug in the
>>Windows version?
>>
May this be the reason for a problem I get allways when I try to render a
bottle? Please take a look at this example:
http://www.render-zone.com/wip/example.jpg
As you can see, there's a black shadow on the right side. I tried to
increase max_trace_level as well as the adc_bailout value - without
success. Is there a workaround available to avoid this?
Thanks & Regards,
Andreas
--
http://www.render-zone.com
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