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Rafal 'Raf256' Maj <raf### [at] raf256com> wrote:
> In with way normals do affect radiosity?
By default the normal modifier is not taken into account when
calculating the illumantion of a surface caused by radiosity samples.
This means that if you have a surface (not illuminated directly by
any light source) with a normal modifier, it won't show any (it will
be flat, as if it didn't have any normal modifier).
By turning this option on, you can make POV-Ray to take the normal
modifier into account. (The reason why it's off by default is because
it slows down the rendering.)
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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