POV-Ray : Newsgroups : povray.binaries.images : bug (~28 k) uv texture_map : bug (~28 k) uv texture_map Server Time
13 Aug 2024 13:15:10 EDT (-0400)
  bug (~28 k) uv texture_map  
From: Kitsune e
Date: 7 Mar 2003 17:46:37
Message: <3e69214d@news.povray.org>
I designed this insect last weekend inorder to practice my modelling
skills..  The model was created using Wings3d (www.wings3d.com) and then
exported as a mesh2 object.  The method used on the texture was fairly
interesting, I used wings3d's new auto_uv to define the seperate texture
regions on the model and then painted each part a different shade of grey.
After importing into povray I used this to apply textures individualy to
each part:

#declare bug_texture =
texture{uv_mapping image_pattern{ tga "bug_uv.tga" }
    texture_map{
        [n TEXTURE_ITEMS]
    }
}

I don't know if its really that revolutionary but I couldn't find anything
about it in the manual.  One problem with this method is that the textures
are applyed to first to a flat square, and then mapped to the mesh, and so
some textures don't work as expected.  Still I preffer Povray textures to
image_map.

PS: This is my first post, so if I did anything wrong (besides using
ms_outlook) please tell me.  I appreciate this service very greatly, and I
do not wish to be an inconveniance.


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BUG.jpg


 

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