POV-Ray : Newsgroups : povray.binaries.images : Metalflake Motorcycle : Re: Metalflake Motorcycle Server Time
13 Aug 2024 13:19:41 EDT (-0400)
  Re: Metalflake Motorcycle  
From: Duckman
Date: 7 Mar 2003 16:57:03
Message: <3e6915af@news.povray.org>
Thanks for all the input, this is what I came up with using the comments and
suggestions I received:
#declare metalflake3 =
texture { pigment {  rgb <.2, .0, .2> } finish { phong 2 phong_size 10
roughness .1 specular 2 metallic .9 reflection .3} normal {bumps .5} }
texture { pigment {  rgbt <.2, .0, .2, .95>     } finish { phong 1
phong_size 130 roughness .001 specular 1 reflection .2 }}
I started with almost clear top layers but the colour became too light,
after about 10 attempts this one was the best sofar......
What do you think?

"Duckman" <duc### [at] wxsnl> wrote in message news:3e67977c@news.povray.org...
> Hi guys, I'm trying to create a Metalflake finish in Pov-ray. Back in the
> seventies it was a popular type of paint, using a very rough metallic
flake
> basecoat, under a smooth glossy transparant coloured paint. The texture I
> used in this pic is:
>
> texture { pigment { color red 0.200 green 0.000 blue 0.200 }finish{phong 2
> roughness .05 specular 2 metallic .9 reflection .3} normal {bumps .3}}
>
> it looks okay for the basecoat but needs a smooth glossy top layer.... Has
> anyone got some tips or ideas how to improve this?
> Mark van der Kwaak
> www.dbbp.com
>
>
>
>


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