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Slime wrote:
> I believe that, the majority of the time, if a render is going more slowly
> than that, then the scene can be hand-tweaked to create an effect 99%
> similar but faster to render. Admittedly, this often means splitting media
> containers into up to 10 smaller containers (with different distances from
> the camera), and splitting transparent objects into the parts that will
> create visible photons and parts whose photons won't be noticeable, etc. It
> can be a nuisance sometimes. But it's a few hours of work versus a few days
> of rendering time.
But! That's cheating! Actually what's really slowing this render down
is the fact that I'm not using no_image on my glass objects (dispersion
1.5, 20 samples...IOR 1.51714...reflection min 0.04 max 1.0)...I make
those invisible and total render time drops. But I also use a media
container which fills the scene (only 1 or 2 samples tho), and
radiosity, and focal blur with 100 samples, confidence .999 variance
.001, photon mapping...whether I could create the same effect faster is
not the point; that's for weenie post-processing dweebs who don't have
the cojones to do intense renders ;)
> 34 PPM is really freakin' slow. =)
Not really, I've had slower.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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