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> That's the thing -- because of it only using a fraction of my CPU time it
takes
> the system a ridiculous amount of time to render a very simple scene. I
don't
> remember specifics, but my Pentium III 750 system can render very basic
lit
> sphere scene (source below) in a second. OTOH, my G4-733MHz (which
actually
> renders faster than the x86 when both platforms are using MegaPOV) took
over
> 15 seconds to render it.
>
> This is the scene I used.
> light_source{<15,8,-25>rgb 1}sphere{z*5,1pigment{rgb 1}}
With preview on and with preemptive threading (call background rendering in
3.51) off, right?
Note that the time it takes to draw the preview remains constant no matter
what scene complexity. Hence, it will still be 15 seconds for a 10 minute
scene, at which point 15 seconds added time for preview don't matter. That
is why one does not benchmark with scenes that take one second to render,
because that ain't a benchmark, but a bananamark ;-)
Thorsten
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