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Thorsten Froehlich's furious key-hammering produced this:
>> The problem isn't that rendering is slow, it's that POV-Ray is only eating up
>> a
>> fraction of CPU time (I did a check with no other active applications using
>> top
>> and it only seems to utilize a maximum of 25%).
>
> Well, why do you worry about some incorrect display, that isn't even meant
> for what you are using it (not suitable at all), tell you? The only thing
> of interest is the result, which is the render and parsing time, which does
> not depend on what some stupid display tells you!
That's the thing -- because of it only using a fraction of my CPU time it takes
the system a ridiculous amount of time to render a very simple scene. I don't
remember specifics, but my Pentium III 750 system can render very basic lit
sphere scene (source below) in a second. OTOH, my G4-733MHz (which actually
renders faster than the x86 when both platforms are using MegaPOV) took over
15 seconds to render it.
This is the scene I used.
light_source{<15,8,-25>rgb 1}sphere{z*5,1pigment{rgb 1}}
As I said, I haven't tried 3.5.1 (though I'm sure that one will work much
better), only 3.5.0 and MacMegaPOV. I'll have to remind myself to give that a
try over the weekend...
--
/*^*/light_source{100*<-5,2,-5>2}#macro I(i,n)#while(strlen(i)>=n)#local A=asc(
substr(i,n,1));#local a=asc(substr(i,n+1,1));cylinder{<div(A,8)-12,mod(A,8)-4,4
><div(a,8)-12,mod(a,8)-4,4>,0.1pigment{rgb z}}#local n=n+2;#end#end I("ScUe[]"1
/*<*/)I("mkmtlttk"1)//@_$#!,:<"Thhis polysig brought to you by Ian Burgmyer :)"
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