POV-Ray : Newsgroups : povray.binaries.images : Metalflake Motorcycle : Re: Metalflake Motorcycle Server Time
13 Aug 2024 13:23:57 EDT (-0400)
  Re: Metalflake Motorcycle  
From: Ross Litscher
Date: 6 Mar 2003 14:44:16
Message: <3e67a510@news.povray.org>
Duckman <duc### [at] wxsnl> wrote in message news:3e67977c@news.povray.org...
> Hi guys, I'm trying to create a Metalflake finish in Pov-ray. Back in the
> seventies it was a popular type of paint, using a very rough metallic
flake
> basecoat, under a smooth glossy transparant coloured paint. The texture I
> used in this pic is:
>
> texture { pigment { color red 0.200 green 0.000 blue 0.200 }finish{phong 2
> roughness .05 specular 2 metallic .9 reflection .3} normal {bumps .3}}
>
> it looks okay for the basecoat but needs a smooth glossy top layer.... Has
> anyone got some tips or ideas how to improve this?
> Mark van der Kwaak
> www.dbbp.com
>
>
>
>

is putting a "real" outside coating around the metal parts out of the
question? i got this effect with this code, but it made the paint look more
blue. making a layered texture, i couldn't quite get it to look like this.
but i didn't spend much time.


#declare layered_paint_1 =
texture

        pigment

                rgb <0.200, 0.000, 0.200>
        }
        finish{
               phong 2
               phong_size 10
               roughness .05
               specular 2
               metallic .9
               reflection .3
        }
        normal {bumps .3}
}

sphere {
        <0, 5, 0>,5
        scale <1, .2, 1>
        texture {layered_paint_1 scale .01}
}


sphere {
        <0, 5.05, 0>, 5.05
        scale <1, .2, 1>
        texture {
        pigment {
                rgbt <.9, .9, 9, .95>
        }
        finish {
                phong .75
                phong_size 130
                specular 1
                roughness .001
        }
    }
}


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