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Thorsten Froehlich's furious key-hammering produced this:
> So you say with preview off and preemptive threading on, scenes that are not
> subject to the speed improvements in MegaPOV, which are for obvious versions
> not included in the official POV-Ray 3.5 as they didn't exist back then,
> there is a speed difference for a scene that takes more than an 10 minutes
> to render? (anything shorter wouldn't be a useful measurement)
The problem isn't that rendering is slow, it's that POV-Ray is only eating up a
fraction of CPU time (I did a check with no other active applications using top
and it only seems to utilize a maximum of 25%).
OTOH, I haven't tried preemptive threading yet.
--
/*^*/light_source{100*<-5,2,-5>2}#macro I(i,n)#while(strlen(i)>=n)#local A=asc(
substr(i,n,1));#local a=asc(substr(i,n+1,1));cylinder{<div(A,8)-12,mod(A,8)-4,4
><div(a,8)-12,mod(a,8)-4,4>,0.1pigment{rgb z}}#local n=n+2;#end#end I("ScUe[]"1
/*<*/)I("mkmtlttk"1)//@_$#!,:<"Thhis polysig brought to you by Ian Burgmyer :)"
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