Tyler Eaves wrote:
> I'm trying to get a realistic water texture.
>
> Relevant Files Are:
>
> http://cg1.org/scene.pov - Main scene file
> http://cg1.org/water.pov - The water
> http://cg1.org/povray.ini - Settings used to render
> http://cg1.org/render.png - What I get when I render
>
> The problem is readily apparent in the render, namely the blue and white
> specks on the water surface. These do NOT occur with a black sky, but I
> can't for the life of me figure out what's causing it.
Update: Antialiasing helps the foreground, but the background is still bad.
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