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William F. Pokorny <pok### [at] attglobalnet> wrote:
> How much time in the course is devoted to POV-Ray? What other tools do you
> employ?
It's presented as an example of a free tool which implements many of
the algorithms presented in the course.
Another exercise in the course is a program made in C/C++ which uses
OpenGL/GLUT to make a simple Descent-style program (ie. you can "fly"
freely inside a set of rooms).
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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