POV-Ray : Newsgroups : povray.general : Huh? Normal averaging bug? : Re: Test scene (was Re: Huh? Normal averaging bug?) Server Time
5 Nov 2024 15:52:36 EST (-0500)
  Re: Test scene (was Re: Huh? Normal averaging bug?)  
From: Warp
Date: 2 Mar 2003 07:17:18
Message: <3e61f64d@news.povray.org>
Xplo Eristotle <xpl### [at] infomagicnet> wrote:
> #version unofficial MegaPov 1.0;

  Argh!

  And why all the unneeded whitespace bloating the code?
  How about this:

camera { look_at <2, 1, 0> location <2, 10, -10> angle 15 }
light_source { <0, 100, 0>, rgb 1 }

sphere
{ <2, 1, 0> 1
  pigment { red 1 }
  normal
  { average normal_map
    { [ granite 1 scale 1 ]
      [ granite -1 scale 1 ]
    }
  }
  finish { specular 1 }
}


-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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