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// Test scene demonstrating apparent improper normal averaging.
#version unofficial MegaPov 1.0;
#default { texture { pigment { color rgb <1, 0, 0> } finish { diffuse 1
ambient 0 } } }
global_settings
{
assumed_gamma 1.0
}
camera
{
look_at <2, 1, 0>
location <2, 10, -10>
angle 15
}
light_source
{
<0, 100, 0>
rgb 1
}
sphere
{
<2, 1, 0> 1
normal
{
average
normal_map
{
[ granite 1 scale 1 ]
[ granite -1 scale 1 ]
}
}
finish { specular 1 }
}
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