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Thanks for the fast answer !
Christopher James Huff wrote:
> It is not impossible to do the same way, it's just that there's a better
> way. Instead of multiple light sources or cylinders of glowing media,
> pov can simulate the paths photons actually travel through the scene.
> Look in the documentation for the photon mapping feature, and the
> optics.pov demo scene.
I think I'll look again at that example, I already saw it before and I
think that's what I need but I didn't understood it at first.
> The best way is to do things like use normals and grainy patterns, and
> otherwise try to get dirty textures. There are ways to add a flat noise
> to the image, but it does not make the scene itself look more real, it
> is more of a film effect.
I think the flat noise effect is what I am looking for. A picture worth
thousands of words, so :
http://www.elysiun.com/forum/viewtopic.php?t=9743
The pics are not from me and are not done in PovRay, but that's the
effect I am looking for.
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