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I was playing around with layered textures today, and on a whim, I
decided to see what would happen if I averaged two opposed normals together.
sphere
{
<2, 1, 0> 1
normal
{
average
normal_map
{
[ granite 1 scale 1 ]
[ granite -1 scale 1 ]
}
}
}
I assumed that they would completely cancel out.. but instead, they
produced a weird, not exactly granite-like normal that's quite noticible.
Why is this?
Incidentally, the same problem exists if you average the normals as
textures (in a texture map), although the resulting normal looks
somewhat different.
-Xplo
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