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I know. As mentioned in my own reply to this post,
this occurs when particles "touch" the walls, their impact
is then near 90 degrees in relation to the surface normal
of the wall, and thus, their speed is reduced to almost
0. It was just a test, I've come to the conclusion that I
should put some User-Defined Macro there, in case
someone wants to come up with new ways of defining
rebounce, rather than the "inbuilt" physical way.
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
>
> Overall it looks nice, but some of the bounced look very unrealistic -- in
> particular, a small yellow ball in the bottom portion of the picture, that
> falls about half-way during the anim. It bounces twice, and comes to a
dead
> stop after the second bounce... There should be much more momentum left in
> it.
> --
> Marc van den Dikkenberg
> --
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