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Tom Galvin wrote:
> Ian <pov### [at] nebulouscore com> wrote in
> news:Xns### [at] 204 213 191 226:
>
Nice projects. I really should delve into them more. I also have
recently been thinking about this, and I thought that maybe it could be
interesting also to look into clustering techniques like Mosix and
OpenMosix. It would be nice if a frame could be divided. Yes, I am aware
of several problems related to this (radiosity, etc.), but I thought
that for instance current projects with Mosix like netram would be helpful.
I don't know how it could apply to PoV-ray (haven't really read the
sources yet), but maybe someone knows more about this and can say
something about it...
Just a thought.
-Nathan
>
>>Hello,
>>
>>This is my first post here. I have been playing with the idea of doing
>>a render farm.
>
>
> There are several existing projects that I know of out there. A summary
> of them is at the end of this reply. I would suggest starting simple. Do
> it frame by frame. Anything else gets really complicated, really buggy,
> really fast. Based on the work I have done for the Internet Movie
> Project I have boiled the process down to this:
>
> The server just needs to do three things.
>
> 1) Issue frames
> 3) Track frames( Preferably in a database)
> 2) Receive frames
>
> The client just needs to do three things
> 1) Get a frame
> 2) Render a frame
> 3) Return a frame
>
> Our design goals are:
>
> * Cross platform client/server
> * http communication
> * web based management
>
> Obviously the devil is in the details. Both Gimli and IMP have made the
> source available if you want to see what has been done. The server
> portion of IMPFarm is still two ASP pages. They are being converted to
> perl. If you want to join the IMPFarm project just sign up. You can see
> the work we have done so far if you look at
>
> http://test.imp.org/impfarm/
>
>
> Tom
>
>
>
>
> POV-Ray RenderFarms
> =======================================
> IMPFarm
> Language=Perl
> Renderer=POV-Ray
> http://sourceforge.net/projects/impfarm/
>
> Povray Render Server(Gimli already replied to this thread)
> Language=Perl
> Renderer=POV-Ray
> http://www.psico.ch/index.php?page=prs
>
> The PVM patch for POV-Ray
> Language = C++
> Renderer = POV-Ray
> http://pvmpov.sourceforge.net/
>
>
>
>
> Non POV-Ray projects
> =======================================
> BORG - BORG Open Rendering GUI
> Language = Java
> Renderer = Renderman compliant
> http://www.project-borg.org/home/index.html
>
> RenderFarm.NET
> Language = XML
> Renderer = Maya
> http://www.renderfarm3d.com/
>
> And these projects on source forge look dead:
> http://sourceforge.net/projects/renderfarm/
> http://sourceforge.net/projects/littlefarm/
> http://sourceforge.net/projects/barf/
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