POV-Ray : Newsgroups : povray.binaries.animations : Bouncing balls... (MPEG-1, 460k) : Bouncing balls... (MPEG-1, 460k) Server Time
19 Jul 2024 09:25:28 EDT (-0400)
  Bouncing balls... (MPEG-1, 460k)  
From: Tim Nikias
Date: 26 Feb 2003 18:32:57
Message: <3e5d4ea9@news.povray.org>
Since I haven't posted anything aside of Worldbowls
lately and since that project is going to rest for some time
to later begin anew with fresh enthusiuasm, I've returned
to my unfinished project, the particle-system PartixGen.

Some might argue that this animation is just a copy of
one I posted months and months earlier, but it uses a
different approach for rebounce-dampening.

Instead of dampening the velocity when hitting a wall,
the dampening is related to the angle of impact.
So, when hitting a wall straight on, it will retain 100% of
its impact-velocity, but the more angled the impact
is, the less velocity it keeps.
Since my system incorporates lots of pseudo-random
driven code to accomodate for being non-I/O, the
angle with which a particle rebounces isn't 100% accurate
(this can be set), and thus, we get our angled impact on
the second impact a particle makes.

IMHO, this looks quiet realistic to some degree, but
obvious non-realistic show up when examining single
particles in detail when they are very slow.
Anyways, just some small addition I made, I might
replace it with some User-Defined Macro for impacts,
which would give even more freedom of design.

And with those bouncing balls out there, I'd though I'd
join the fray! :-)

Just wanted to make notice that you'll probably have to
expect some more particle-animations the next few weeks...
:-)

Regards,
Tim

PS: No, particles don't roll around, so I can't use any fancier
texture than the simple pigmented one.
PPS: No, particles don't interact and bounce off of each other.
PPPS: No, PPS is not possible with this kind of system.
PPPPS: No, this system doesn't use frame-by-frame animation
via I/O, its function/graph driven.

(Those P...S were just for those who don't know about my system
yet, these questions pop up almost everytime ;-)

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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