POV-Ray : Newsgroups : povray.binaries.images : more Splork-age... : Re: more Splork-age... Server Time
13 Aug 2024 15:23:17 EDT (-0400)
  Re: more Splork-age...  
From: Andrew Cocker
Date: 26 Feb 2003 18:08:35
Message: <3e5d48f3$1@news.povray.org>
"Dan Byers" <nomail@nomail> wrote in message
news:web.3e5ccd24d3ab3475e1a922da0@news.povray.org...
> Thanks for all the compliments!  :)
>
> The brushed metal effect is done with the following macro:
>
> #macro boxText( bwFlag )
>
>  #local baseRotate = rand(seed90)*20;
>  texture {
>   pigment { color rgb <.85,.9,1> }
>   finish { ambient .3 diffuse .5 specular 1 roughness .05 reflection .6  }
>   normal { bumps .5 scale <.5,.015,.015> }
>   rotate z*baseRotate
>  }
>  texture {
>   pigment { color rgbf <1,1,1,.75> }
>   finish { ambient .3 diffuse .5 specular 1 roughness .05 reflection .6 }
>   normal { bumps .5 scale <.65,.015,.015> }
>   rotate z*baseRotate
>   rotate z*60
>  }
>  #if( bwFlag = 1 )
>  texture {
>   pigment { color rgbf <.1,.2,.4,.75> }
>   finish { ambient .3 diffuse .5 specular 1 roughness .05 reflection .6 }
>   normal { bumps .5 scale <.75,.015,.015> }
>   rotate z*baseRotate
>   rotate z*-85
>  }
>  #else
>  texture {
>   pigment { color rgbf <.85,.9,1,.75> }
>   finish { ambient .3 diffuse .5 specular 1 roughness .05 reflection .6 }
>   normal { bumps .5 scale <.5,.015,.015> }
>   rotate z*baseRotate
>   rotate z*-105
>  }
>  #end
>
> #end
>
> As you can see, it's merely using layered textures, with 'bwFlag' used to
> indicate if it's a white tile or a blue tile.
>

Great. Thanks Dan.

All the best,
Andy Cocker


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