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Thanks for all the help! I got the image to work, although I thought your
light setting of 10 was very bright...
I posted the image in the binaries group if you're interested.
hughes, b. wrote:
> "Micha Riser" <mri### [at] gmxnet> wrote in message
> news:3e58b480@news.povray.org...
>>
>> POV global media does not work if the rays go into infinity. You either
> have
>> to use a media container or put a object into the scene where all rays
> hit,
>> like e.g.
>> sphere{0,100 hollow}
>
> And like Micha has said, the samples really matter too. I was checking on
> this also and then added Micha's condensed version of that object.
>
> #declare SphereShell = intersection{
> sphere { <0,0,0>,1 }
> box { <-.1,-2,-2>,<.1, 2, 2> rotate z*90 inverse}
> box { <-.1,-2,-2>,<.1, 2, 2> inverse}
> sphere { <0,0,0>,0.95 inverse}
> pigment {rgb 0}
> }
>
> SphereShell
>
> // container to prevent infinite media dropout
> sphere {0,20
> pigment {rgbt 1}
> interior {
> media {
> intervals 1
> samples 150, 300 // too low is fragmented
> method 3
> scattering {1, 0.3 extinction 0.1}
> }
> }
> hollow
> }
>
> light_source {
> <0,0,0>,
> color rgb 10 // I know, it's very bright to help media show up
> media_interaction on
> media_attenuation on
> fade_distance 1 // the reason for the bright light, fading used
> here fade_power 2
> }
>
> camera {location <10,10,-10> angle 30 look_at 0}
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