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"Micha Riser" <mri### [at] gmxnet> wrote in message
news:3e58b480@news.povray.org...
>
> POV global media does not work if the rays go into infinity. You either
have
> to use a media container or put a object into the scene where all rays
hit,
> like e.g.
> sphere{0,100 hollow}
And like Micha has said, the samples really matter too. I was checking on
this also and then added Micha's condensed version of that object.
#declare SphereShell = intersection{
sphere { <0,0,0>,1 }
box { <-.1,-2,-2>,<.1, 2, 2> rotate z*90 inverse}
box { <-.1,-2,-2>,<.1, 2, 2> inverse}
sphere { <0,0,0>,0.95 inverse}
pigment {rgb 0}
}
SphereShell
// container to prevent infinite media dropout
sphere {0,20
pigment {rgbt 1}
interior {
media {
intervals 1
samples 150, 300 // too low is fragmented
method 3
scattering {1, 0.3 extinction 0.1}
}
}
hollow
}
light_source {
<0,0,0>,
color rgb 10 // I know, it's very bright to help media show up
media_interaction on
media_attenuation on
fade_distance 1 // the reason for the bright light, fading used here
fade_power 2
}
camera {location <10,10,-10> angle 30 look_at 0}
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