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POV global media does not work if the rays go into infinity. You either have
to use a media container or put a object into the scene where all rays hit,
like e.g.
sphere{0,100 hollow}
>
>
> #declare SphereCutout = difference {
> sphere { <0,0,0>,1 }
> box { <-.1,-2,-2>,
<snip>
You can construct this CSG object more compactly:
#declare SphereShell = intersection{
sphere { <0,0,0>,1 }
box { <-.1,-2,-2>,<.1, 2, 2> inverse}
box { <-.1,-2,-2>,<.1, 2, 2> rotate z*90 inverse}
sphere { <0,0,0>,0.95 inverse}
}
Also 10 samples won't be enough to get a nice picture in this case.
- Micha
--
POV-Ray Objects Collection: http://objects.povworld.org
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