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Mike Williams wrote:
> Thanks to Michael Andrews for the Three_Point_Trans macro.
You're very welcome.
> I'd been trying
> for ages to get this to work using multiple Reorient_Trans and trying to do
> the orientation in my own code, but I could only get two of the yaw, pitch
> and roll to be correct at the same time. Three_Point_Trans did the job
> straight away.
Glad to see it used by someone else. I wonder if I can get it into the
next release of "transforms.inc" ... fame at last :-)
>
> There are a couple of problems with it. One would be trivial to fix, but
> would just require the whole animation to be run again: I didn't notice that
> the model used right handed co-ordinates, so those of you with sharp eyes
> will notice the word "ATOYOT" written on the back.
>
> The other problem is that the wheels move sideways too much. I think that's
> trickier and will probably need the topology to be radically redesigned.
> With the existing structure, if the connections are made rigid enough to
> reduce the lateral motions to a reasonable level, they restrict the vertical
> motions too much.
I guess you'll have to model the topology more faithfully - something
like stiff horizontal triangles with a softer, heavily damped vertical
connection.
Bye for now,
Mike Andrews.
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