POV-Ray : Newsgroups : povray.binaries.animations : Re: Toyota mechsim : Re: Toyota mechsim Server Time
19 Jul 2024 09:28:23 EDT (-0400)
  Re: Toyota mechsim  
From: Tim Nikias
Date: 21 Feb 2003 15:14:40
Message: <3e5688b0@news.povray.org>
1. What are you actually trying to achieve? That could help
in determining what you might have to change...
2. That terrain is really unsuitable for that car. Take some
stock-footage off the net and see what kinds of terrain
cars are driving on. Could help in preventing some strange
effects...

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

>
> Thanks to Michael Andrews for the Three_Point_Trans macro. I'd been trying
> for ages to get this to work using multiple Reorient_Trans and trying to do
> the orientation in my own code, but I could only get two of the yaw, pitch
> and roll to be correct at the same time. Three_Point_Trans did the job
> straight away.
>
> There are a couple of problems with it. One would be trivial to fix, but
> would just require the whole animation to be run again: I didn't notice that
> the model used right handed co-ordinates, so those of you with sharp eyes
> will notice the word "ATOYOT" written on the back.
>
> The other problem is that the wheels move sideways too much. I think that's
> trickier and will probably need the topology to be radically redesigned.
> With the existing structure, if the connections are made rigid enough to
> reduce the lateral motions to a reasonable level, they restrict the vertical
> motions too much.
>
>
>
>
>
>


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