POV-Ray : Newsgroups : povray.general : magic mesh keyword : Re: magic mesh keyword Server Time
5 Nov 2024 18:21:53 EST (-0500)
  Re: magic mesh keyword  
From: Phil Clute
Date: 21 Feb 2003 04:33:12
Message: <3e55f258@news.povray.org>
> If this does not work, you could laborate with moving the camera back
> instaed of scaling down the picture

Now that I think of it maybe I don't need to scale
it down. I'm using this as a sprite in a game so it
will end up being rendered separate from the background.
I'd still like to figure out a solution for any future
uses though. Oh well.

Thanks

-- 
Phil


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