POV-Ray : Newsgroups : povray.binaries.animations : Dominos without MechSim (0/2) : Re: No easy parallel rending with actual mechsim's :-) Server Time
19 Jul 2024 15:15:38 EDT (-0400)
  Re: No easy parallel rending with actual mechsim's :-)  
From: Hugo Asm
Date: 16 Feb 2003 18:02:46
Message: <3e501896$1@news.povray.org>
I suppose this is not on Christoph's top priority list, but an animation
pre-compiler would be helpful. No doubt that speed will continue to be a big
problem for many years to come. The only solution is multiple CPU's in a
local network, or spread on the Internet. I'm quite sure commercial software
will reach a level of fully supported multi rendering. Currently POV-Ray
misses it. When radiosity doesn't work, I have no benefit in using multiple
computers, and when animation is limited, the method isn't so attractive
either. But whatever solution that might come up now, will be like fixing a
old wheel. The issue probably won't be solved until POV 4, with a new
engine.

By the way... I have 2 computers and I've tried your program some months
ago, but it wouldn't start rendering.. I followed your description, but it's
not clear to me wether both instances of SMPOV should be tied to the same
directory, on only 1 computer.. I tried it, along with having 2 copies of
the entire software (one on each computer) but anyway it didn't start
rendering, after I pressed go and those ... files ... were written..

Sorry, I gave up, but maybe I'll try again sometime.. I support your project
at least by word of mouth, despite the limitations, that are difficult to
overcome.

Best regards,
Hugo


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