|
|
> > Am I still talking nonsense?
>
> I never said it is nonsense, i just did not understand it.
What I meant was that what I am saying is making no sense to
you, so its non-sense, right? :-)
About the functionality you're mentioning, yes, thats what
I want. But instead of accessing the actual files and checking
the data inside them, I want to save the settings that have been
used to generate those files, and then compare these to the former
settings. In this manner, I can tell if the files should be the
same as the ones I'm requiring.
And then I just have to let POV parse the required stuff, instead
of everything.
This all is of course pure POV-SDL, and the generation part
also takes place inside POV, so I think it should work, at least
to the degree that I explained above.
What I'm asking for is some features that might be expected from
this sort of system.
You know some?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
>
>
> Tim Nikias wrote:
> >
> > What I want is to write some macros which keep
> > track of the resolutions of meshes which were
> > saved to disk.
> >
> > [...]
>
> I have the impression that you want the functionality that is usually
> obtained with a makefile. You generate certain data files and render a
> scene which is using that data and later change certain settings in the
> scene and want a method automatically generating certain data files
> again. A makefile would take care of this. It checks the modification
> dates of the files and rebuilds files that depend on those files that have
> been changed. Of course it can't check the content of the files if
> certain values are changed.
>
> Implementing something similar in SDL would be quite impossible since you
> don't have access to the file modification dates and also can't read
> binary files (determining if an image file is changed would be impossible
> for example).
>
> >
> > Am I still talking nonsense?
>
> I never said it is nonsense, i just did not understand it.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|