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Wow, I wasn't really expecting you to actually do it. Anyway, it looks
quite cool - but is the render time for each frame very high? (with that
many boxes I wouldn't be suprised) As the only flaw with the animation is
it is very jumpy (especially when most of the flesh is disappearing at it's
quickest, half-way through the 'growth' cycle). But I like it, it's nice to
see POV-Ray being used for something more bounded in reality. :-)
"Ib Rasmussen" <ib### [at] ibras dk> wrote in message
news:3E4### [at] ibras dk...
> I have played some more with the Stanford CT head data
> (http://graphics.stanford.edu/data/voldata/), converting the pixels to
> "voxels" ie boxes.
>
> I have rendered it with different cutoff values, as suggested by
> Alastair Murray, and put them together as a sort of animation.
>
> The "worst" of the images contains 1.713.361 boxes and used about 1.4GB
> memory. This is not the last image, as I in the folowing images dropped
> all points with a density over 1000. That includes the brain, which
> represents a large part of the 1.7 mill boxes, none of which are visible
> in the images.
>
> /Ib
>
>
>
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