|
|
Lance Birch wrote:
> I've brightened part of the image so that you can see it.
Oh, that's not a ghost, it's simply the horizon of the floor plane. I
thought about avoiding it showing up that sharply, by using some fog in
the scene. I think I'll do that.
> If the image was simply post processed in, then I don't
> know what would have caused it (perhaps not having a
> completely dense mask).
For the record, the image is simply post processed in. No image_maps in
the scene.
> Ah... I've been spoilt by interactive GUIs :) MAX can
> actually do all of that for you, too (open up the
> camera matcher and it'll work out all of the camera's
> properties for you - then you can use the motion/camera
> tracker).
Cheater!
> Anyway, it looks good how it is, but it's always worth
> playing around with different things (unfortunately I
> get in to the trap of playing with an image forever
> and never finishing it, heh).
Well, looking at your work, I'd say it seems to work. :)
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated Oct 19)
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
|
|