POV-Ray : Newsgroups : povray.binaries.images : fish glass [WIP 2] (JPG 53KB) : Re: fish glass [WIP 2] (JPG 53KB) Server Time
13 Aug 2024 17:28:30 EDT (-0400)
  Re: fish glass [WIP 2] (JPG 53KB)  
From: Tim Nikias
Date: 15 Feb 2003 14:48:37
Message: <3e4e9995@news.povray.org>
Those gravels looking like one comes from the
insufficient lighting. All gravels below a certain
level are being shaded by those above them, and
then they all receive only the basic ambient-lighting,
thus no surfaces are shaded properly. If you set
global_settings{ambient_light 0}, then you'd see the
effect which is taking place with ambient-light:
objects that would otherwise be totally black, receive
something similiar to a gamma-correction, appearing
brighter and thus visible, but by no means properly
shaded.

Otherwise a nice beginning. You might want to make the
bowl totally transparent, but use specular and reflections
(look at finish in the docs) and ior (interior in docs) to make
the glass-object visible, but by other means that making it
milky...

Just a suggestion though.

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

> Hi!
>
> I added some gravels now.. The gravels at the very bottom look like one.
> Don't know why..
> The gravels were added via simpov/mechsim in MegaPOV 1 and are blobs.
>
> Any more tips, suggestions, ...?
>
> Dirk "DIRKO" Legler
>
>
>


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