|
|
Tom,
You're right, the f & t settings are irrelevant. The code was generated by
Moray, so it's not as "pure" as hand-coded.
Steve
Tom Melly <tom### [at] tomandlucouk> wrote in message
news:3e4d0287$1@news.povray.org...
> "Steve Shelby" <ssh### [at] rexnetnet> wrote in message
> news:3e4d0122@news.povray.org...
> > #declare sphere1 =
> > material // sphere1
> > {
> > texture
> > {
> > pigment
> > {
> > color rgbft <1.0, 1.0, 1.0, 1.0, 1.0>
>
> I would change this to rgbf<1,1,1,1> (which can be shortened to rgbf 1)
>
> Apart from that, I'm not sure why your media colours specify anything
apart from
> rgb -
>
> e.g.
>
> > absorption rgbt <0.0, 0.0, 0.0, 1.0>
>
> > 5 , rgbft <0.05797, 0.01003, 0.01003, 0.001, 0.001> //
>
> > [ 0.0 rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ]
> > [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
>
> Is this for a particular reason? Since the whole point of media is that,
by its
> nature, it is partly transparent/transluscent, this seems a bit redundant.
>
>
Post a reply to this message
|
|