Micha Riser wrote:
> one way I could think of filter is that it is like a thinn, strong layer
> of scattering media behind the surface.. but I have no idea if the POV
> developper had this in mind or this is consitient with POV (probably not)
I revise my model. NOT scattering but absorbing media only. So cancle out
the scattering amouth gives:
> The part of light shining through the media layer:
> exp(-f*p*dl) * o
> which can be approximated using exp(x) = 1+x to:
> (1-f*p*dl)*o
>
setting dl to 1:
f*(o*p) + (1-f*p)*o
>
> Now this shines only through as much as the transparency of the surface
> is, so the whole is multiplied by t. Including the "normal" lighting this
> gives:
(1-t)*l + t*o*(1-f*p)
Hope this makes more sense now.
>
> Any comments?
- Micha
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POV-Ray Objects Collection: http://objects.povworld.org
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