Warp wrote:
> Micha Riser <mri### [at] gmxnet> wrote:
>> but what is the meaning if both are?
>
> This is what I have wondered as well.
one way I could think of filter is that it is like a thinn, strong layer of
scattering media behind the surface.. but I have no idea if the POV
developper had this in mind or this is consitient with POV (probably not)
following the media approach I came to following:
The scattering part would be (approx.): f*(o*p)*dl
(where dl is something like the length of the media.)
The part of light shining through the media layer:
exp(-f*p*dl) * o
which can be approximated using exp(x) = 1+x to:
(1-f*p*dl)*o
setting dl to 1 and summing up gives:
f*(o*p) + (1-f*p)*o
Now this shines only through as much as the transparency of the surface is,
so the whole is multiplied by t. Including the "normal" lighting this
gives:
(1-t)*l + t*o*( f*p + (1-f*p) )
Any comments?
- Micha
--
POV-Ray Objects Collection: http://objects.povworld.org
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