Rune wrote:
> Provided that the sphere is textured - and rotated to match the movement
> of the shape. Because the rotation is half the beauty of this
> simulation. :)
Hi Rune,
Yes, this is what I like most as well; the frictive effects of the
rotation when it bounces. Changing the amount of initial rotation can
completely change the trajectory of the ball.
I'm going to see if I can uv-map a pigment onto the mesh next.
Bye for now,
Mike.
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