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> animation is separated from the rendering. This have two
> advantages, you can concentrate on the modelling using
> low(er) quality real-time output i.e OpenGL and later
> achieve maximum quality output by batch rendering the
> output of the modeller.
This is a matter of coding the POV script to deal with 2 situations: A final
render, and test render.. I've begun to do this.. This means that I build
the world so that I can switch between the two modes, with one global
boolean variable.. It doesn't mean that I code 2 variants of every object,
but that I switch off the most cpu intensive tasks, until I want a the final
rendering.
Regards,
Hugo
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