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Hugo Asm wrote:
> This is a short animation, to show what I mean. I didn't model the face, I
> just downloaded it. But I made 2 variants: A relaxed, and a smiling face.
> This was done in Wings3D. The amount of vertices are the same, and the
> triangles are connected in the same way in the two facial expressions. The
> interpolation are therefore easily done in POV.
Looks like linear interpolation, right?
Character animation really needs non-linear interpolation.
I'll do it in blender when I get the time and if the export script works ok.
> Btw, did I mention that Jide's modelling of a face is impressive? .. I
think
> it is.. good work.
>
Thanks.
--
-Jide
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