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Kosina.Josef <kos### [at] felcvutcz> wrote:
> ...I mean an object made by mesh triangles, which is not hollow.
All objects in POV-Ray are hollow. That is, all objects in POV-Ray are
surfaces, and nothing more than surfaces. However, this usually isn't
a problem unless you make a hole to the surface (eg. with clipped_by
or by making a non-closed mesh).
You should be more specific about what you mean by "it looks hollow",
and you should give a complete (but minimal) scene which demonstrates the
problem you are having (you should minimize the amount of work needed for
people to see your scene).
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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