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You should try putting "global_settings { assumed_gamma 1 }" in your
scene.
I had once the same problem of an image map looking a lot different
in POV-Ray than it looked when viewed separately with an image viewer,
and the problem was the default assumed_gamma.
(IMHO the default assumed_gamma should be 1, not 2.2 (or whatever it is).
I don't understand why it's 2.2.)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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