Greg M. Johnson wrote:
> How about povray-SDL- manipulatable boning??
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that's exactly what I'm working on :-)
A POV-Macro reads in the model data, transforms control points (morphing
and/or rotating them around the joints), recalculates the tangents and
renders bicubic patches. Most of the code is finished, you might take a
look at
http://3dimensions.dhs.org/jpatch/thom.jpg
(showing an earlier version with the bone-system up'n'running)
or
http://3dimensions.dhs.org/jpatch/head.mpg
(rendered with pov-ray and morphing the control points via sdl-macros
the head model is from Anto Matkovic's head tutorial
http://www.matkovic.com/anto/ )
The code was a mess so I had to start a new version of JPatch from
scratch some weeks ago :-(
but theese things will be (re)implemented quite soon...
-sascha
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