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Tim,
Thank you. A sample is worth a thousand words. I wish they would show
samples in the help files, it would be so much easier to understand.
Steve
Timothy R. Cook <z993126bellsouth.net> wrote in message
news:3e4091f1$1@news.povray.org...
> #declare Haze = material{ // Haze
> texture{
> pigment{ color rgbt <1.0, 1.0, 1.0, 1.0> }
> }
> interior{
> ior 1.0003
> media{ // Atmospheric
> intervals 2
> confidence 0.0001
> variance 1.0/1.0
> ratio 0.5
> absorption rgb <0.005, 0.005, 0.005>
> emission rgb <0.001, 0.001, 0.001>
> scattering{
> 5 , rgb <0.004, 0.004, 0.004> // henyey greenstein scattering
> eccentricity 0.0
> }
> density{ spherical scale 12.0 }
> }
> }
> }
>
> // having such a low confidence and intervals may seem counterintuitive,
> // but it actually produces nicer results than higher values up to about
> // 20...and renders a lot faster ^_^
>
> --Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>
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