POV-Ray : Newsgroups : povray.general : Media scattering question : Re: Media scattering question Server Time
5 Nov 2024 20:20:19 EST (-0500)
  Re: Media scattering question  
From: Steve Shelby
Date: 5 Feb 2003 09:16:23
Message: <3e411cb7$1@news.povray.org>
Tim,
Thank you. A sample is worth a thousand words. I wish they would show
samples in the help files, it would be so much easier to understand.
Steve

Timothy R. Cook <z993126bellsouth.net> wrote in message
news:3e4091f1$1@news.povray.org...
> #declare Haze = material{  // Haze
>    texture{
>      pigment{ color rgbt <1.0, 1.0, 1.0, 1.0> }
>    }
>    interior{
>      ior 1.0003
>      media{  // Atmospheric
>        intervals 2
>        confidence 0.0001
>        variance 1.0/1.0
>        ratio 0.5
>        absorption rgb <0.005, 0.005, 0.005>
>        emission rgb <0.001, 0.001, 0.001>
>        scattering{
>          5 ,  rgb <0.004, 0.004, 0.004> // henyey greenstein scattering
>          eccentricity 0.0
>        }
>        density{ spherical scale  12.0 }
>      }
>    }
> }
>
> // having such a low confidence and intervals may seem counterintuitive,
> // but it actually produces nicer results than higher values up to about
> // 20...and renders a lot faster ^_^
>
> --Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.