"Neil Conway" <nei### [at] yahoocom> wrote...
>
> When you all mention limitations, I must admit I'm not clear on how they
> apply to this case. Tom's example appears to lay the foundations of
> exactly what I'm after (albeit at great cost in CPU time). Am I missing
> something?
A few limitations:
1) Lack of specular & phong highlights.
2) It ignores brilliance settings (IIRC)
3) Surface normals (bump maps, etc) won't show up by default. You must
specify "normals on" in the radiosity block, and this will take even _more_
processor power.
-Nathan
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