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"Neil Conway" <nei### [at] yahoocom> wrote in message
news:web.3e3ffebcc7b69b7a1c4fca030@news.povray.org...
>
> When you all mention limitations, I must admit I'm not clear on how they
> apply to this case. Tom's example appears to lay the foundations of
> exactly what I'm after (albeit at great cost in CPU time). Am I missing
> something?
>
> All I really need is to have a volumetric emission source (e.g. my plasma)
> with proper reflections from the walls etc. Isn't that what Tom's example
> does? (I haven't figured out Warp's example very thoroughly yet.)
>
I'm not really qualified to say - I'm very much a dumb-hobbyist - but I
guess it comes down to the level of accuracy you need. As a general guide to
what areas of a scene are going to receive the most indirect illumination,
it might be okay, but when other wiser heads say "limitations", I tend to
trust them.
Kari K. might be a good person to contact for some RL(tm) advice - he/she
iirc takes some interest in this area.
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