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"Neil Conway" <nei### [at] yahoocom> wrote in message
news:web.3e3faf53e0395af21c4fca030@news.povray.org...
>
> Anyway: here's the question (at last!). The media-emission process looks
> ideal except for the fact that the docs say it doesn't actually light up
> objects in the view, but rather just emits light which is viewable by the
> camera. So, is it possible to patch povray to make it treat the emission
> from the media as a "real" light source? Would this patch be a major job?
>
As Warp said, this is already possible (with limitations).
Here is a small sample scene (comment out "media on" in the global block to see
the difference) - note the lack of light sources and ambient_light 0.
#version 3.5;
global_settings {
assumed_gamma 1.0
ambient_light 0
radiosity {
media on
}
}
camera {
location <0.0, 0, -4.99>
look_at <0.0, 0.0, 0.0>
}
sphere{
0,1 pigment{rgbf 1}
interior{
media{
emission 1
density{
agate density_map{
[0.5 rgb 0]
[1 rgb <20,1,1>]
}
}
density{
spherical
}
}
}
hollow
}
sphere {0.0, 5 pigment{rgb 1} hollow}
#declare N = 0;
#while(N <= 180)
cylinder{y*-4,y*4 0.25 translate x*-1.5 rotate y*N pigment{rgb 1}}
#declare N = N+45;
#end
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